Created with Michael Hanson's excellent Marathon Physics Model Editor 1.1
• Please distribute this file with the Physics Model •
•Warning: By utilizing this physics model, you are giving yourself extremely destructive capabilities. Please use this power with discretion.
This physics model was designed expressely for Level 30 (The Arena). That is the level I feel it works best in. It is also suitable for "Waldo World Arena." It's not very good if you use this physics model for the actual game itself. The game becomes exceedingly boring then.
This physics model does 13 things.
1. Slows down speed of rocket.
2. Increases damage of rocket from 250 -> 32767 (the max)
3. Fixes your relationship with the Bobs. If you probe with Physics Editor 1.1 you'll see what I mean. You are really friends with them now, and vice versa.
4. Switches the type of damage from the rocket from explosion to crushing.
5. Makes marines immune to crushing.
6. Gives everything else weaknesses to crushing.
7. Gives you 10 missles per SSM Clip.
8. Fires 5 missles at a time. (So in essence you can only take 2 shots)
9. Berserk defense drones, Major fighters, and Minor Fighters, all die Nuclear Hard Deaths. If you don't know what I mean, kill one of them with a rocket or a grenade and watch what happens. (Boom) (It's particularly amusing with the berserk defense drones, first they go down, then they explode for a while, and then...)
10. Gives the Spnkr a theta error.
11. Rockets no longer produce rocket contrail. Now they produce Flamethrower bursts with different color ID tables, and at weird intervals.
12. Increases your interest in Marathon.
13. Makes you want to write the author a big, fat, juicy check for one-million-dollars.